2/14/2023 0 Comments Brutal doom disable reloadThere are many other ways to tackle this. That is how I would do it if being that straightforward to the issue. BD has a reloading token that kind of addresses this. You can apply that same concept to other weapons but it would have to be contextual to the reload itself (say if you have a weaponready line written before the insert bullets loop starts you can select out of it, but now need code to indicate that the previous weapon is unloaded and without a magazine installed). The shotgun has a A_Refire and/or A_Weaponready line strewn about since it is a gun that requires individual rounds being loaded as opposed to an entire magazine or drum. There is no simple solution for what you propose.
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